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Bleak-Creep

33 Game Reviews

14 w/ Responses

I just wanted to say I love today's music so much. It's very very different than all of the other days, and even kind of somber and melancholy, but Tankmas is finally over and it feels fitting. In any case, it's a beautiful song.

This was the first Tankmas I ever played through each day, and it was a joy to watch it develop over the course of the month, even if it started out a little rough around the edges.

Proud to be a part of this!

squidly responds:

I keep saying this but somehow the track always fits

This was really addictive. Reminded me a lot of Jackbox's Devil and the Details with all the quick little minigames and I liked the way you could minimize them on the fly if you just wanted to do a quicker scam. Love the seamlessness in the way the story is implemented too. Really well designed game!

crow-seeds responds:

https://imgur.com/a/MqvU4fd

Devils in the Details was one of my biggest inspirations when I was making the minigames, happy someone caught that haha. Glad you enjoyed the game!!

The descriptions for all of the medals after you unlock them are one of my favorite parts of this. Just a sweet little NG love letter loaded up with Easter eggs.

Got stuck on the 11th level with the swinging tires, but this is a nice game! The controls take a bit of time to get acquainted with, and admittedly, I'm not quite fully acquainted myself just yet, but they get the job done.

I love the simplicity of the art, and you clearly had a lot of fun coming up with a theme to each of the levels; each one feels fresh and it keeps things interesting when you're always trying to guess what might pop up next.

One of the best Flash Forward entries I've played so far! :D

VicBiss responds:

Thank you! It was all worth it for people to see my stir fry animation.

Getting stuck on level 11 seems to be a common theme, those orange levels are supposed to transition from the more aesthetic and chill levels to the more challenging levels but it's obviously a steeper curve than intended

I made a couple of changes, level 11 as well as a few later levels should be easier and grapples should be more 'magnetic' where you don't need to be as accurate with your clicks. Pushing the update may have wiped your save data, sorry about that!

Feels like a promising start to SOMETHING, but I don't really know what that might be yet...
Visually, it looks great though, and the goofy vibe is pretty charming.

TeamTamago responds:

Thanks, all I can say is Bone Santa

Will need to play more of this later on, but really impressed with the bit I did so far. Like your entry from last year's Flash Forward, this is a similarly otherworldly experience, and I still can't get enough out of all these surreal geometric patterns and textures you've got going on here. Overall, there's a fantastic aesthetic and atmosphere and the intro does a really nice job at setting the stage.

I can potentially see this being a bit tedious and frustrating depending on just how big this level gets as it opens up, but the mechanics themselves are really interesting and inspired. Gonna have to circle back around to this one after I play some more of the other entries, but I think this is my favorite so far.

Emrox responds:

Hey thanks! I just played your entry, and thought it was really good as well! (And an ambitious length - that is a lot of drawings for something so manicured-looking!)

A cute little romp, I love the animations and the art style has a ton of charm to it. Kinda wish you could still shoot while sitting on your toaster horse, but it's definitely not a deal breaker. If I've got any gripes, it's that it's a little on the short side and the level design never really evolves, but the charm really makes up for a lot of these shortcomings.

Incredible looking game, but the lack of challenge and repetitive gameplay really hold it back. Even though it might have been a chore, adding a location or two on the map (like mailboxes or something) where you have to actually pay the rent might have added a bit more stress and variety to the gameplay loop. The difficulty just takes way too long to ramp up as it is now.

This nails the old arcade aesthetic so incredibly well, right down to the way it boots up in the very beginning and the little art on the side of the screen is the icing on the cake. The gameplay itself kind of reminds me of Burger Time a bit too.

My only real complaint is that that I think it could use either an alternate method to getting up and down floors, or maybe another set of elevators, because things can get pretty congested in the middle of the stage and a good chunk of the time you just kinda have to wait it out til it's safe to ride.

A really cute little character creator, although I feel like the controls are a little complex for what it is. I really wanted to just be able to click on the tabs and colors, but the mouse controls only work for a few of the menu buttons, which struck me as a little odd.

Still, I had a lot of fun playing around with this, and I miss seeing stuff like this here!

Snow-Hex responds:

thanks a lot for the feedback, I thought about the mouse but I decided that it would be more entertaining by keys (you can also use a controller), as if it were a real game where you create your character before playing. :)

Icon by P-PAMda
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"Time is money and I am poor."
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I write sad stories (with hope!) and then animate them in cute pastels to lull you into a false sense of security.

Garden Greene @Bleak-Creep

Age 34, Female

Minneapolis, MN

Joined on 2/16/07

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